Ugh – It’s Monday again. Already. Just as we seem to be getting comfortable with the weekend, embracing the quality time it allows us to spend with our fantabulous-game-playing-machines, it disappears – Poof, just life that! [I’m doing a Kevin Spacey impression there, but it obviously doesn’t translate too well via the medium of the written word!] The hope and potential of the weekend, with all its free time and opportunity, has – once more – repositioned itself right at the end of the week, with five working days between us and it.
Still, them’s the breaks. There’s not a lot I can do about how time works, or, say, the currently accepted division of week/weekend. But what I can do though, is to try and lessen the grimness of Monday morning with a dose of gaming related medicine. And not your rubbish-ey, available over the counter stuff either; this is some full-on, don’t-use-whilst-operating-heavy-machinery shizzle. Because, whilst there wasn’t loads happening on my WordPress Reader this week, what did pop up was of a fairly high quality. There’s a bit of an eclectic mix here – featuring (amongst other things) alcohol related shenanigans, valuable games, Fallout news, and an in-depth look at a game from a few years back, but it’s all stuff I really enjoyed reading, or found interesting, and I hope you do too……
- Something I’ve been thinking about recently myself (and more so after starting the Resident Evil Origins Collection) is the idea of returning to games I used to love. Will they have stood the test of time? Would they still be great even after playing hundreds of other – perhaps better games – in the intervening years? Is it sometimes just better to leave some shit alone? Anyways, the folks over at United We Game have decided to embark upon a similar experiment, revisiting their “favourite” games. You can read the introductory post here, and it could very well be something to keep an eye on.
- We’ve all played the ‘ideal guests at a Dinner Party game’ (you may’ve even played it with other people, rather than on your own like I did), but there’s an interesting twist on the idea over at Roboheartbeat. See, it’s about booze and characters from video games. Boom. Know your audience and all that….
- After the whole ‘getting all of my fucking shit stolen‘ (to use the legal term), and after using it as an opportunity to implement a few New Year’s Resolutions, my resolve is now likely to be severely tested thanks to the recent announcement of Fallout 4’s DLC stuff. You can read The Aimless Gamer‘s irreverent take on the news here.
- And talking about New Year’s Resolutions, you can read how Ben over at 1001Up is getting on with his here. (He hasn’t broken down in tears yet, so he seems to be doing considerably better than I am….)
- Since accidentally spending a chunk of my future kid’s College Fund on my Xbox One, I’ve been on the look-out for ways to recoup the money before its absence is noticed. With that in mind, I read Particlebit‘s look at the Most Valuable PlayStation Games with great interest and great hope. The latter was dashed fairly quickly, but it was interesting, and you never know, you might have more luck.
- Next, I’ma offer up an in-depth review of a game from a few years back – Call of Duty: Modern warfare 2. It’s a great review in and of itself, but as a fan of the earlier CoD games, it makes a sound and coherent point regarding when, and perhaps why, the series went from being a genuine favourite of mine, to something more akin to a cash cow that was taking the piss. Have a read of it here at Extra Life, and see what you think!
- Having a laptop that struggles to play a fast paced game of freecell, I’ve never been able to partake in the joys of Steam and such. Being a masochist though, I do sometimes like to torture myself and read about what I’m missing out on, and so it was that I read a review of Gunpoint over at The Maximum Utmost. It sounds like another really cool little game that I’ll likely never play, but if you’re not PC deprived, you should totally check it out.
- Aaaaaaand finally, I’m going to point you in the direction of something what I gone and done myself. I spent a fun couple of weeks working my way through the Uncharted games, and decided to use the experience to leap into some general observations of the story so far, and make some tentative predictions about the next installment in the Nathan Drake Saga. Feel free to read it (and tell me how wrong you think I am). Or not. Your call.
Anyway, such gratuitous self-promotion brings us to the end of this week’s MMPP. With any luck, you’ll have found something to tickle your gaming taste-buds, and help make Monday less of a kick in the crotch. As always, if there’s anything I’ve missed, or you’ve found something you think anyone else might like, feel free to give it some link love in the comments below.
Good luck out there, people, and keep the faith. After all, there’s only five days to go until the weekend……
February 22, 2016 at 5:57 pm
I’m glad you liked my list! I’ve done one for PSX and n64 now and each one I’ve been surprised by what ends up being valuable.
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February 22, 2016 at 6:26 pm
Yeah, and to be honest, I’d never even really considered the fact that some games might end up being rare and/or valuable. It makes sense when you think about it, but I’d just sort of assumed any PSOne game would be worth next to nothing now. 😉
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February 22, 2016 at 6:37 pm
Thanks for the link! Modern Warfare 2 was a step down from Call of Duty 4, wasn’t it?
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February 22, 2016 at 7:25 pm
Yeah, I think so. And I think you hit the nail on the head when you suggested the whole ‘(Activision) capitalising on a hit with minimum effort’ thing – and I think that’s sort of been their modus operandi since then, really.
And you’re welcome, I really liked the piece. And not just because it echoed my own feelings. 🙂
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February 24, 2016 at 7:35 am
Ah, I’m glad you enjoyed it that much! I think Activision ended up being a bad influence on the rest of the AAA industry, as it seems to have become the unofficial MO. Considering how important innovation is to video games, it’s not a sustainable strategy, is it? I think it’s one of the reasons the indie scene has become much more appealing as of late.
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February 24, 2016 at 11:14 am
Absolutely. I think indie games (and their popularity) have shown that gamers don’t always need all the graphical bells and whistles, and that, as long as there are solid fundamentals and/or compelling gameplay, they’re happy to pay a *fair* price for that.
This is almost the polar opposite of some triple-A games, which continue to charge £55 for flashy (but often unoriginal and rehashed) content and then – increasingly – ask for even more cash for basic add-ons. Hatm0nster over at United We Game has been talking about this recently, and it seems that Triple-A publishers haven’t quite learned this lesson – preferring instead to see anything else as the reason for a drop in sales/interest, rather than the blindingly obvious fact they’re taking the piss sometimes!
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February 24, 2016 at 5:48 pm
That’s the thing, isn’t it? The graphical upgrades are nice and all, but they don’t exactly allow for a new style of gameplay. It’s not like with the initial leap to 3D when, all of a sudden, there were so many new types of projects that could be realized. That potential was, for the most part, fully realized with the sixth console generation (the PS2/GameCube/Xbox generation). Therefore, improving the visuals isn’t going to automatically open up any new doors, meaning that developers should look for different ways to be innovative, be it through storytelling or clever tricks with the medium. Though considering how expensive AAA titles have become, it’s a little hard to blame them for playing it safe. We can blame them for everything else they do though: micropayments, review embargos, making their customers unpaid beta testers, driving out the talent with their increasingly contemptuous business practices, lack of ethical standards, and so on. That’s fair game, and the AAA industry has demonstrated in recent times that they’re all too willing to prove what to definition of insanity is.
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February 24, 2016 at 6:06 pm
Yeah, playing it safe is more just disappointing than it is, say, a full-on dick move, but like you say, taken together with all the other stuff, it’s (I think) a symptom of a much wider malaise.
And there are exceptions, and sometimes we might personally find, say, CoD games perfectly fine when everyone else thinks they’ve crossed a line, but there a few general trends – across the Triple-A side of the industry -that don’t particularly bode well for the future. I could bang on about those for hours (I’ve already written a couple of rants about microtransactions and/or spiraling costs), but I should prob’ly just go and count to ten somewhere calm and peaceful instead…. 😉
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