Ok, so we know that No Man’s Sky is going to be really (really, reeeeeeally) big, we know that it’s created using some breathtakingly impressive procedural generation and maths-ey type stuff, and we know that it looks stunning, but what about all the actual gameplay?! What will we be doing, be able to do, in the midst of all this superlative size, quality, scenery and suchlike? Continue reading “No Man’s Sky: Freedom is a Good Thing”