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April 2016

Weekend Gaming Doodah #13

It’s the weekend. Woo, and indeed, hoo! We survived another week, we made it – in your face, “The Man”! Alarm clocks off, fantabulous game-playing machines ON! Real world ejected, Game Worlds inserted! In short; go fuck yourself reality world!

So, what are your weekend Gaming plans? What Games will you be diving into as you leave the drudgery of the working week behind? Continue reading “Weekend Gaming Doodah #13”

Weekend Gaming Doodah #12

See, normally there’d be some “joke” about it finally being Friday here, but I’ma level with you, I’m currently enjoying a four day weekend. My Friday was Wednesday, but I figured I’d wait until Friday afternoon to post this because, in all honesty, nobody likes to have anybody else’s good fortune rubbed in their face.

You’re welcome.

Anyways, now that we’re approaching the point when everybody’s getting their weekend on, let’s do this. What are your weekend plans, folks? Continue reading “Weekend Gaming Doodah #12”

Games That Could Be Awesome(er) With Live Action Episodes

Having just played Quantum Break, and having actually quite enjoyed Remedy’s mixed-media experiment, I gotz to thinking about how that exact element might just add a little som’thin-som’thin to other games I’ve played. Obviously Remedy built the Quantum Break experience knowing it would be a factor, so they planned for it (using actors, not voice-over actors, for example), and they had the whole ‘consequences playing out in the TV episodes’ thing going on, but what if we could use the Quantum Break Time Machine – not to fix heinous injustices or make the whole world a better place (bor-ing!) – but to improve our favourite games by arriving from the future and showing their developers some mixed media futuristic magic. I mean, that’d be awesome, right!? Continue reading “Games That Could Be Awesome(er) With Live Action Episodes”

Quantum Break – (First) Review

I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”

Weekend Gaming Doodah #11

Wowsers this week was a long one; like, will-somebody-please-just-kill-me-now kind of long. Honestly, I haven’t been this happy to see a week fuck the fuck off in quite some time, and me and this weekend are going to be all different kinds of special relationship-ey to make up for the last five days. Not in a weird way, obviously, but in an ‘I’ma grab the opportunity to play games relatively undisturbed and free from distractions’ kind of one! Oh, happy day. Oh, happy day!

Anyways, enough about me. What are your Gaming-related plans for this fine weekend? Continue reading “Weekend Gaming Doodah #11”

Monday Morning Procrastination Pack #9

Honestly, how is it Monday again? It seems like five minutes ago that I was getting all giddy and shit because it was Friday! Still, them’s the breaks, and until we crack the whole ‘army of robots doing everything for us’ thing, Mondays are always going to be a pain the ass. Obviously, the army of robot thing might lead to a Skynet scenario like in that documentary ‘Terminator’, but we’ll cross that bridge when we come to it, eh!? Continue reading “Monday Morning Procrastination Pack #9”

Weekend Gaming Doodah #10

It’s the weekend, work can jog the fuck on for two whole days, and our favourite games are ready and waiting to be given the time and attention they deserve. In short, we’re at the bit in the work/play cycle that’s, like, good an’ shit. Trebles all round!

So, what’s your bit of the work/play cycle that’s “good an’ shit” looking like this time? Are you taking the opportunity to start something new, or are you itching to get back to something you’ve already put a lot of time and effort in to. Are you going to go batshit cray-cray and try both – maybe turning it up to 11 and fitting in some writing too!? Continue reading “Weekend Gaming Doodah #10”

Dispatches from the Dark Zone – Introduction

To (very loosely) paraphrase a certain songstress, ‘Hello from the other side, where everybody’s all up in my grille and trying to fuck my shit up‘. This is the first in a (possible) series of posts where I, Dear Reader, relate to you some of my experiences in the Dark Zone of Tom Clancy’s The Division. Given my review of the game ended up being quite long (as in, ‘War and Peace’ level long), I figured I’d give my Dark Zone shenanigans their own separate space. See – contrary to popular opinion – you absolutely can flog a dead horse! Continue reading “Dispatches from the Dark Zone – Introduction”

Tom Clancy’s The Division – Review

I’ve officially reached the end-game of Tom Clancy’s The Division, which was something of a bittersweet moment in many ways, but it does mean I can now crack on with my Full Review type witterings. Lucky you, eh!? In order to not repeat myself too much, I’ll try not to go over the same ground as my First and Second Impressions pieces, but obviously some degree of repetition’s inevitable so, like, apologies in advance.

 

Tom Clancy’s The Division was, by almost any conceivable measurement, a hugely anticipated Next-Gen release, and in many ways it’s been an ever-present “event” hovering over Next-Gen consoles since their own launch nearly two and a half years ago. Continue reading “Tom Clancy’s The Division – Review”

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