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No Man’s Sky: First Impressions (and the Unbearable Weight of Expectation)

It’s been a strong year for games, and there has been a sluice of hugely anticipated releases finally landing for Next Gen consoles, many of which were considered worthy of (at least most of) the hype they’d generated since their announcements way back when. I mention this because, in a way, “hype” is a double-edged sword in today’s gaming world; generating much needed interest (and ultimately driving sales), but also creating a huge amount of pressure and expectation. No Man’s Sky is perhaps the textbook example of this, and after only a brief, tantalising preview at E3 2014, it suddenly seemed like everybody was talking about it. Continue reading “No Man’s Sky: First Impressions (and the Unbearable Weight of Expectation)”

More ‘No Man’s Sky’ Footage Revealed

Yesterday, I got to use the old “Christmas came early” chestnut (see what I did there? Christmas/chestnuts?? Anybody???) and today it seems I get to use “the gift that keeps on giving” line. Why? Well, after I’d already posted the first new No Man’s Sky gameplay trailer, Hello Games continued to wow audiences, previewing yet another trailer, before positively hitting it out of the park with the ‘A night under No Man’s Sky’ event on Saturday night.

I wasn’t at the event (I couldn’t find a buyer for my kidney in time), Continue reading “More ‘No Man’s Sky’ Footage Revealed”

No Man’s Sky: Incoming Data Transmission

If, like me, you’re already a fan of the forthcoming No Man’s Sky from Hello Games, Christmas came early this weekend, with a new trailer landing at The Game Awards on Friday night. Featuring actual in-game footage, and several bajillion layers of awesome, it all looks as good as we’d expect it to. Continue reading “No Man’s Sky: Incoming Data Transmission”

No Man’s Sky: Freedom is a Good Thing

Ok, so we know that No Man’s Sky is going to be really (really, reeeeeeally) big, we know that it’s created using some breathtakingly impressive procedural generation and maths-ey type stuff, and we know that it looks stunning, but what about all the actual gameplay?! What will we be doing, be able to do, in the midst of all this superlative size, quality, scenery and suchlike? Continue reading “No Man’s Sky: Freedom is a Good Thing”

No Man’s Sky: Approaching Infinity

I’ve been told (about a billion times) that I’m slightly prone to the odd bit of exaggeration, so when I said that No Man’s Sky was, essentially, an infinite universe, there’s a slight chance that some people might not have taken me entirely seriously. Sean Murray, founder of Hello Games recently backed me up however, by suggesting that No Man’s Sky could take 5 billion years to fully explore. Continue reading “No Man’s Sky: Approaching Infinity”

No Man’s Sky: Procedurally Generating the Future of Gaming?

As some of you may have guessed by now, I’m a “bit fond” of the upcoming game No Man’s Sky. And when I say a “bit fond”, I of course, mean “absolutely besotted with”, and in a way I’ve not been besotted with anything since Data’s gadget belt in The Goonies. Continue reading “No Man’s Sky: Procedurally Generating the Future of Gaming?”

No Man’s Sky Looks Stunning

One of the things that got me really, really excited at e3 this year was No Man’s Sky. Described as a “Procedurally Generated” world, with every player starting out on their own individual planet in an “infinite” universe, this could genuinely be an awesomely mind-blowing experience. Continue reading “No Man’s Sky Looks Stunning”

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