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November 2015

Minority Report: Why Star Wars Battlefront is better than Fallout 4.

[This is (what I hope will be) the first of many guest posts from Rich Keech – a veteran of gaming, a former colleague at TwinStick Gaming, and somebody I’ve known since video games came on cassette tapes. Teacher by day, Gamer by night, and Father 24/7, I’m thrilled to have him find some time to contribute to QTX, and as you’ll see in the following, he’s definitely got some mad skills when it comes to writing about games. I’m a huge fan of his work, and I hope you’ll enjoy it as much as I do. You can find Rich on twitter as @spooklebeans, and @TLOUFactionsMP, and his YouTube videos are here.] 

 

Now it has to be said, that this COULD be something of a controversial article. However, this isn’t click bait, it isn’t an attempt to insight a riot and it isn’t the insane ravings of a passing maniac.

It is…. an opinion. A considered opinion. Continue reading “Minority Report: Why Star Wars Battlefront is better than Fallout 4.”

Fallout 4 – Secondary Impressions (and “Issues”)

Right, I’ve now been playing Fallout 4 for…well, for a lot of hours, so I’m in a position to follow up my First Impressions piece with some, I guess, secondary impressions. See, I say “I guess”, not because I’m unsure about how counting works, but because I’ve not actually progressed much further in missions and such – a point I’ll cover more in a bit – but, this being a Fallout game, I still feel I’ve made some strides into the game, both literally and metaphorically. So, whilst I’m not perhaps in a position to review just yet (not even nearly), I am slightly past that initial phase – hence ‘Secondary Impressions’ – and I’ve also been playing long enough to develop one particular gripe. Continue reading “Fallout 4 – Secondary Impressions (and “Issues”)”

Rise of the Tomb Raider – Review

****The other day I did a piece covering my First Impressions of Rise of the Tomb Raider, so please feel free to read that for a more general overview of the game. In the interests of trying not to repeat myself too much, this one will mostly be a follow-up to that – and focusing more on the narrative/complete experience stuff that was missing from the previous one.****

Having played something of a blinder with 2013’s Tomb Raider reboot, Square Enix, Crystal Dynamics and Eidos Montreal had quite a lot to live up to with Rise of the Tomb Raider, and as the latest installment of the franchise hit the shelves, expectations were undoubtedly high. Continue reading “Rise of the Tomb Raider – Review”

Rise of the Tomb Raider – First Impressions

As I’ve said before, one of the highlights of my first year of next-gen gaming was the Tomb Raider reboot, and that, coupled with the ever-so-brief go I had on this one prior to release, made Rise of the Tomb Raider one of my most eagerly anticipated releases of Silly Season. I had every reason to expect good things from this installment, and particularly because I’d very much gotten the impression that this one would feature more of the Tomb-ey/Puzzle-y stuff that I loved about the earlier Tomb Raider games, whilst still maintaining the strong narrative arc of the 2013 release. Continue reading “Rise of the Tomb Raider – First Impressions”

Fallout 4 – First Impressions

If my last two forays into the Fallout Universe are anything to go by, it’s likely that it’ll be another couple of hundred hours before I “finish” Fallout 4, so I figured it’d perhaps behoove me to do a series of ‘my journey so far’ type pieces in the meantime. This is the first, I guess, but it’s also a ‘First Impressions‘ piece, so I’ll limit this one to the immediately obvious stuff, but with a bit of the ‘sense of occasion’ thrown in for good measure. Think of me as a modern day Herodotus, if you will; not only being witness to history as it happens, but, like, writing that shit down too. Continue reading “Fallout 4 – First Impressions”

In Which Fate Punches Me in the Nads. Repeatedly.

Soooooo, as I’ve said before, many, many times; tomorrow, Tuesday 10th November 2015, is quite possibly going to be the best day in the history of the world, ever. I mean, some other stuff has happened on some other days – some guy cured Polio at one point, for example, and there was all the Moon-ey type shananigans and such, but crucially, cruciallyon no other day in History did Fallout 4 come out, and in no other cycle of 24 hours did Fallout 4 and Rise of the Tomb Raider come out at the same time. That’s a fact – and you can check it if you want. Continue reading “In Which Fate Punches Me in the Nads. Repeatedly.”

Silly Season: My Experience So Far!

They say hindsight’s 20/20, and it’s a maxim I’ve been thinking a lot about lately, particularly because I’m an idiot who decided to start a gaming blog just as Silly Season touched down with all the force of a category bajillion tornado. Would I do the same again? Has it been worth it, especially given nobody’s reading any of my stuff? Is sleep actually overrated, or are my lack of it, and these hallucinations I seem to be frequently having related in some way? Indeed, why would a pink elephant want to hide my controller and headphones anyway? Continue reading “Silly Season: My Experience So Far!”

Halo 5: Guardians – The Online Community

The review I just wrote for Halo 5: Guardians – Multiplayer ended up being considerably longer than I expected, indeed considerably longer than some academic textbooks, so some stuff got cut just to reduce the chances of anybody reading suddenly slipping into a boredom coma. In amongst this stuff was some general observations I’d made about the Halo Community – which weren’t necessarily integral to the review – but which I thought might be worth mentioning anyway, for various reasons. Continue reading “Halo 5: Guardians – The Online Community”

Halo 5: Guardians – Multiplayer Review

Having been a little disappointed with Halo 5’s Campaign, I think it’s fair to say I was really hoping for big things from its multiplayer offerings. Indeed, these days many games are often at least as geared towards the online, MP experience as they are the solo, SP stuff – and, if it’s all done well, a great multiplayer can redeem even the most average of games. I’m still relatively new to all the online stuff in general, but (initial humiliation aside, obviously) it’s an element that I’m increasingly becoming quite a fan of, so, armed with some high expectations – and a ridiculously huge pair of headphones – I threw myself into Guardians Multiplayer with gusto, very much hoping to be impressed. Continue reading “Halo 5: Guardians – Multiplayer Review”

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