I’m officially late to the Horizon Zero Dawn party (mostly thanks to Tom Clancy’s Ghost Recon Wildlands’ initial addictiveness) and by the time I’d loaded it up, I’d already read thousands of words praising….well, pretty much everything about it. Obviously that raised my expectations somewhat, and a game I’d initially bought with a fair degree of ambivalence was now being talked about almost everywhere in Game Of The Year/Console Shifter type terms. Given it’s only March, GOTY talk suggests either something really rather special, or some weird kind of mass delusion but, either way, I was genuinely quite excited to see what all the fuss was about……. Continue reading “Horizon Zero Dawn – First Impressions”
So far, I’ve sunk about 20 hours into Tom Clancy’s Ghost Recon Wildlands and, to be quite honest, I’m still not entirely sure how I feel about it. There are times when it feels like the most absorbing, smooth, addictive and thrilling game I’ve played in a while – yet there are others when it feels clumsy, repetitive and broken and, as a result, has raised the ‘controller thrown through TV’ danger level to Defcon: minus a bajillion. There isn’t much of a middle-ground it seems, so any given session can either be exhilarating, infuriating, or a mixture/average of both, and it’s making objective evaluation of the game somewhat problematic. I’ll often come out of it with only really great things to say, put that stuff in this piece, only to come out of the next session wanting to delete everything and just replace it all with a “for the love of God, don’t touch this game with a big fucking stick!‘ type of warning. Which is fun! Continue reading “Tom Clancy’s Ghost Recon Wildlands: First Impressions”
I knew I’d been neglecting my Wii U, but it wasn’t until I went to set it all up again that I realised quite how much. See, the last time I turned it on was at least November of last year, and I know this because I couldn’t find my fucking transformers – which were always in the same place back when I needed them for my PlayStation 4 (prior to getting a Pro in the US). Hunting all over the house for the bastards wasn’t the most auspicious of starts to my WUFT-ing for sure, and at one point – when an avalanche of shit fell on my head from an overhead cupboard, if you’re interested – I very nearly fucked it all off before I’d even got started. Continue reading “The WUFT: The Hardware and General Nintendo-y Goodness”
Ok, let’s start with another confession: I’m possibly a bit addicted to Gwent. And when I say possibly, I mean definitely, and when I say a bit, I mean massively. If I’m being honest, I’ve spent waaaay too much of my recent The Witcher 3 experience playing a fucking card game. It’s not that I’ve got anything against card games per se, but a) I’ve got quite enough shit to be getting on with in the game, thankyouverymuch – and b) it’s really rather difficult to write about hours and hours of me playing cards and make it sound in any way interesting or exciting. That said though, the Gwent thing struck me as being a bit of a microcosm of my Witcher experience so far, so let’s approach it from that angle, eh!? Continue reading “Hello, my name’s James and I’m an RPG n00b: Part Two”
What, pray tell, is a fucking WUFT I hear you ask? It’s a fair question and, because you’re not actually a mind reader, I’ma go right ahead and explain what it is. See, Dear Reader, WUFT stands for Wii U Farewell Tour, and given the Nintendo Switch is now upon us, and given the Wii U’s days are probably numbered as a result, I thought I’d take the opportunity to do a little series of posts to mark its sad-but-inevitable slide into Gaming obscurity; one last Wii ‘Urrah, if you will! Continue reading “Introducing The WUFT”
This is going to be a loooooong one folks – even by my own rambling standards. If you’ve got any plans for the next five years, or if you’ve just glanced at the size of this motherfucker and are having second thoughts, honestly, feel free to back away now. I won’t mind. Although I hope it raises a few important points, it’s not really what you’d call a barrel of laughs either, so consider yourself warned…..
Recently, a few things have happened that have gotz me thinking about stuff, and given that’s something of a rarity for me anyways, I’ve been struggling to deal with all the extra noise my brain’s been making. Usually content to speak to me in instructional, one-word phrases (“food!”, “Pee!”, “Thirsty”, and the like) all of a sudden it was asking me fucking questions, challenging me to consider complex, multidimensional issues, and no amount of me telling it to “get fucked” seemed to silence it. Continue reading “Do We Need To Do More To Protect Gaming’s Legacy And Reputation?”
Late last year I was watching The Walking Dead, and at one point in a particularly grim episode I was (mercifully?) distracted from all the killing-of-favourite-character shenanigans when a particular bad dude showed up. See, at my age I seem to spend an inordinate amount of my TV-watching time going “what the fuck do I know him from?”, or “what else was she in?” and I then proceed to spend the rest of the episode thinking about that, and only that – and so it was with this guy. Of course, IMDB exists now, but that’s basically cheating, so it’s only to be used in the most extreme circumstances, and I admirably resisted it here (“Hero” is a much overused word these days, but, you know, if the shoe fits….). Continue reading “Gaming’s Come A Long Way, Baby: GTA V and The Walking Dead”
Sure, “awesomer” isn’t actually a word, but I’m wild like that, and if you think I’ma be restrained by, like, commonly accepted rules of spelling and grammar, youse be cray-cray. Also, I already used it in my Games that could be Awesome(er) With Live Action Episodes piece, and so far I’ve not been hauled off to Grammar prison, so let’s stick with it for now, eh!?
Anyways, having recently played Resident Evil 7 in Virtual Reality – and having really fucking loved it – it got me thinking about how other games I’ve played would’ve fared had they been in VR too. Continue reading “Games that could be Awesome(er) in VR”
Ok, so first off: a confession. See, once I’d sat through the intro of The Witcher 3: Wild Hunt (which was pretty cool, btw), I came to my first big decision and – in a way that didn’t bode particularly well for the rest of my experience in general – I agonised over it for fucking ages. Like, a full half an hour. That decision was, of course, difficulty and…..well, it was difficult. I’ll freely admit I’m not the best Gamer in the world, but normally when I’m choosing a difficulty, there are several factors I’ll take into consideration; my experience with the genre (or franchise), whether I want to write a review quickly, how “big” the game is, how tired I am (a tired James often equates to an overly rubbish and/or rage-quitting James), and indeed, what the objectively perceived difficulty of the game in question is.