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James Dixon

Games that could be Awesome(er) in VR

Sure, “awesomer” isn’t actually a word, but I’m wild like that, and if you think I’ma be restrained by, like, commonly accepted rules of spelling and grammar, youse be cray-cray. Also, I already used it in my Games that could be Awesome(er) With Live Action Episodes piece, and so far I’ve not been hauled off to Grammar prison, so let’s stick with it for now, eh!?

Anyways, having recently played Resident Evil 7 in Virtual Reality – and having really fucking loved it – it got me thinking about how other games I’ve played would’ve fared had they been in VR too. Continue reading “Games that could be Awesome(er) in VR”

Hello, my name’s James and I’m an RPG n00b: Part One

Ok, so first off: a confession. See, once I’d sat through the intro of The Witcher 3: Wild Hunt (which was pretty cool, btw), I came to my first big decision and – in a way that didn’t bode particularly well for the rest of my experience in general – I agonised over it for fucking ages. Like, a full half an hour. That decision was, of course, difficulty and…..well, it was difficult. I’ll freely admit I’m not the best Gamer in the world, but normally when I’m choosing a difficulty, there are several factors I’ll take into consideration; my experience with the genre (or franchise), whether I want to write a review quickly, how “big” the game is, how tired I am (a tired James often equates to an overly rubbish and/or rage-quitting James), and indeed, what the objectively perceived difficulty of the game in question is.

Continue reading “Hello, my name’s James and I’m an RPG n00b: Part One”

Hello, my name’s James and I’m an RPG n00b: Introduction

I’ve been playing Video Games for the best part of three decades, but in all that time I’ve somehow neglected to really partake of the RPG genre – particularly the epic Swords & Magickey type games. I’m quite a fan of fantasy fiction and films, so it’s a strange omission from my Gaming “career” really, but it’s just something that I’ve never really embraced. If I had to guess, I’d say that it’s possible I found the idea of them quite daunting – what with their length/difficulty/complicated upgrading system whatsits – and when I have tried them, there always seems to be a kind of assumption that I’d already know exactly how to deal with everything – which I most certainly didn’t. Continue reading “Hello, my name’s James and I’m an RPG n00b: Introduction”

Blogging Awards: Liebster and Sunshine

Despite the fact I’ve been pretty shonky of late in terms of output (and quality too, prob’ly), I’ve somehow managed to pick up a couple of community blogging awards which, as always, really mean a lot. It’s always nice to receive validation for what I always think of as my “clumsily stabbed out proto-thoughts” anyway, but when they come from fellow bloggers who I like and respect too, it’s that little bit more appreciated. The current trend seems to be to combine awards into one post – and not wanting to be left out – I’ma go ahead and do the same, so what follows is my Liebster/Sunshine twofer….. Continue reading “Blogging Awards: Liebster and Sunshine”

Resident Evil 7: Biohazard – VR Review

First of all, may I take this opportunity to apologise if, in the following, I not wrote down words dead good. See, I’ve not slept properly for a few nights. The first night was just because I was quite excited to start playing Resident Evil 7, but the last few were because every damn time I closed my eyes, I was back in the dank, fetid and – quite frankly – horrific world of Resident Evil 7. It’s not that I scare easily, or even that I was “scared” per se, but having decided to play RE 7 in Virtual Reality, it all got into my head a bit. As I hope to explain in what follows, Resident Evil 7 is, in many ways, an excellent advert for Virtual Reality, and whilst I think this is a great game anyway, it’s a positively fucking brilliant VR experience. Continue reading “Resident Evil 7: Biohazard – VR Review”

An Open Letter to Nintendo: Why I Already Fear for the Switch!

Oh, Nintendo. Dear, sweet Nintendo. We’ve had a long relationship you and I! Indeed, you’re the main reason I’m a Gamer, and almost 30 years ago you were the one who took me by the hand, introduced me to a dude by the name of Mario, and together, in the space of a few short hours, you both showed me momentous, Life-changing things.

And whilst I appreciate that all sounds a bit like an episode of Law and Order: SVU, I mean it in a good, non-creepy way. In short (and like many people of my generation, I suspect), my own Gaming odyssey began with you, and you’ve always played some part in it throughout the years. There were some real highs, a few lows, but we’ve made it through together, and precisely because I love you, Nintendo, I want us to have a future too. Continue reading “An Open Letter to Nintendo: Why I Already Fear for the Switch!”

My Gaming Highlights of 2016

The general consensus seems to be that 2016 was, for want of a better phrase, a big old pile of shite, and whether your favorite actor died, or singer, or whether your preferred outcome in any given political event failed to happen, there were a lot of people who really wanted 2016 to just fuck the fuck off. That said however, as Gamers – who maybe survived the real world precisely by retreating into virtual ones – there were quite a few highlights in the year’s Gaming calendar. Indeed, given IRL shenanigans, it’s possible that Gaming took on a higher degree of importance in 2016, with post-apocalyptic games in particular becoming less of a hobby and more of, say, essential training and practice for things going very, very wrong in the real world. Continue reading “My Gaming Highlights of 2016”

Call of Duty: Infinite Warfare Campaign Review – Style *and* Substance

I think it’s fair to say that the Call of Duty games are something of a divisive element in the Gaming community nowadays. For some, the annual installment of Activision’s First Person Shooter – by whatever Developer – represents the very pinnacle of Gaming, what with their huge budgets, A-list casts and frenetic, non-stop action; and they are, as sales figures would strongly suggest, pounced upon by plenty of Gamers who can’t wait to test themselves in the Alpha, ubertwitch-ey arena of the world’s most pre-eminent Shooter. For others, however, they represent something close to an annual nadir – and for pretty much the same exact reasons – and for these people, CoD games are to be avoided like the plague; becoming something akin to a symbol of everything that’s wrong with the Gaming Industry.

There are yet others though, who kinda see both sides, indeed sometimes fluctuate between the two opposing viewpoints, but who will neither commit to – nor rule out – picking up a given installment a priori; choosing instead to see how shit plays out and whatnot. Continue reading “Call of Duty: Infinite Warfare Campaign Review – Style *and* Substance”

Christmas and Gaming

Yay, it’s finally December, and my (self-imposed) rules now allow me to get my Christmas freak on, so today will be a veritable feast of yuletide-y yuletideness, up to and including this here blog. And, actually, especially this blog – because, as I’m about to explain, for me, Christmas and games are, in many ways, inseparably linked to each other. Ordinarily, I tend to keep my general geekery reasonably well hidden, and I definitely try to tone down how much I bang on about games, but given I set this place up for exactly those things – I’ma go to fucking town with that shizzle. And because it’s December, I also get to let all the stored-up Christmas stuff spill from my brains too, so basically – hashtag: winning.

Anyways, without further ado, here are my thoughts on Christmas and Gaming….. Continue reading “Christmas and Gaming”

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