What, pray tell, is a fucking WUFT I hear you ask? It’s a fair question and, because you’re not actually a mind reader, I’ma go right ahead and explain what it is. See, Dear Reader, WUFT stands for Wii U Farewell Tour, and given the Nintendo Switch is now upon us, and given the Wii U’s days are probably numbered as a result, I thought I’d take the opportunity to do a little series of posts to mark its sad-but-inevitable slide into Gaming obscurity; one last Wii ‘Urrah, if you will! Continue reading “Introducing The WUFT”
This is going to be a loooooong one folks – even by my own rambling standards. If you’ve got any plans for the next five years, or if you’ve just glanced at the size of this motherfucker and are having second thoughts, honestly, feel free to back away now. I won’t mind. Although I hope it raises a few important points, it’s not really what you’d call a barrel of laughs either, so consider yourself warned…..
Recently, a few things have happened that have gotz me thinking about stuff, and given that’s something of a rarity for me anyways, I’ve been struggling to deal with all the extra noise my brain’s been making. Usually content to speak to me in instructional, one-word phrases (“food!”, “Pee!”, “Thirsty”, and the like) all of a sudden it was asking me fucking questions, challenging me to consider complex, multidimensional issues, and no amount of me telling it to “get fucked” seemed to silence it. Continue reading “Do We Need To Do More To Protect Gaming’s Legacy And Reputation?”
Late last year I was watching The Walking Dead, and at one point in a particularly grim episode I was (mercifully?) distracted from all the killing-of-favourite-character shenanigans when a particular bad dude showed up. See, at my age I seem to spend an inordinate amount of my TV-watching time going “what the fuck do I know him from?”, or “what else was she in?” and I then proceed to spend the rest of the episode thinking about that, and only that – and so it was with this guy. Of course, IMDB exists now, but that’s basically cheating, so it’s only to be used in the most extreme circumstances, and I admirably resisted it here (“Hero” is a much overused word these days, but, you know, if the shoe fits….). Continue reading “Gaming’s Come A Long Way, Baby: GTA V and The Walking Dead”
Sure, “awesomer” isn’t actually a word, but I’m wild like that, and if you think I’ma be restrained by, like, commonly accepted rules of spelling and grammar, youse be cray-cray. Also, I already used it in my Games that could be Awesome(er) With Live Action Episodes piece, and so far I’ve not been hauled off to Grammar prison, so let’s stick with it for now, eh!?
Anyways, having recently played Resident Evil 7 in Virtual Reality – and having really fucking loved it – it got me thinking about how other games I’ve played would’ve fared had they been in VR too. Continue reading “Games that could be Awesome(er) in VR”
Ok, so first off: a confession. See, once I’d sat through the intro of The Witcher 3: Wild Hunt (which was pretty cool, btw), I came to my first big decision and – in a way that didn’t bode particularly well for the rest of my experience in general – I agonised over it for fucking ages. Like, a full half an hour. That decision was, of course, difficulty and…..well, it was difficult. I’ll freely admit I’m not the best Gamer in the world, but normally when I’m choosing a difficulty, there are several factors I’ll take into consideration; my experience with the genre (or franchise), whether I want to write a review quickly, how “big” the game is, how tired I am (a tired James often equates to an overly rubbish and/or rage-quitting James), and indeed, what the objectively perceived difficulty of the game in question is.
I’ve been playing Video Games for the best part of three decades, but in all that time I’ve somehow neglected to really partake of the RPG genre – particularly the epic Swords & Magickey type games. I’m quite a fan of fantasy fiction and films, so it’s a strange omission from my Gaming “career” really, but it’s just something that I’ve never really embraced. If I had to guess, I’d say that it’s possible I found the idea of them quite daunting – what with their length/difficulty/complicated upgrading system whatsits – and when I have tried them, there always seems to be a kind of assumption that I’d already know exactly how to deal with everything – which I most certainly didn’t. Continue reading “Hello, my name’s James and I’m an RPG n00b: Introduction”
Despite the fact I’ve been pretty shonky of late in terms of output (and quality too, prob’ly), I’ve somehow managed to pick up a couple of community blogging awards which, as always, really mean a lot. It’s always nice to receive validation for what I always think of as my “clumsily stabbed out proto-thoughts” anyway, but when they come from fellow bloggers who I like and respect too, it’s that little bit more appreciated. The current trend seems to be to combine awards into one post – and not wanting to be left out – I’ma go ahead and do the same, so what follows is my Liebster/Sunshine twofer….. Continue reading “Blogging Awards: Liebster and Sunshine”
First of all, may I take this opportunity to apologise if, in the following, I not wrote down words dead good. See, I’ve not slept properly for a few nights. The first night was just because I was quite excited to start playing Resident Evil 7, but the last few were because every damn time I closed my eyes, I was back in the dank, fetid and – quite frankly – horrific world of Resident Evil 7. It’s not that I scare easily, or even that I was “scared” per se, but having decided to play RE 7 in Virtual Reality, it all got into my head a bit. As I hope to explain in what follows, Resident Evil 7 is, in many ways, an excellent advert for Virtual Reality, and whilst I think this is a great game anyway, it’s a positively fucking brilliant VR experience. Continue reading “Resident Evil 7: Biohazard – VR Review”
The general consensus seems to be that 2016 was, for want of a better phrase, a big old pile of shite, and whether your favorite actor died, or singer, or whether your preferred outcome in any given political event failed to happen, there were a lot of people who really wanted 2016 to just fuck the fuck off. That said however, as Gamers – who maybe survived the real world precisely by retreating into virtual ones – there were quite a few highlights in the year’s Gaming calendar. Indeed, given IRL shenanigans, it’s possible that Gaming took on a higher degree of importance in 2016, with post-apocalyptic games in particular becoming less of a hobby and more of, say, essential training and practice for things going very, very wrong in the real world. Continue reading “My Gaming Highlights of 2016”