So far, I’ve sunk about 20 hours into Tom Clancy’s Ghost Recon Wildlands and, to be quite honest, I’m still not entirely sure how I feel about it. There are times when it feels like the most absorbing, smooth, addictive and thrilling game I’ve played in a while – yet there are others when it feels clumsy, repetitive and broken and, as a result, has raised the ‘controller thrown through TV’ danger level to Defcon: minus a bajillion. There isn’t much of a middle-ground it seems, so any given session can either be exhilarating, infuriating, or a mixture/average of both, and it’s making objective evaluation of the game somewhat problematic. I’ll often come out of it with only really great things to say, put that stuff in this piece, only to come out of the next session wanting to delete everything and just replace it all with a “for the love of God, don’t touch this game with a big fucking stick!‘ type of warning. Which is fun! Continue reading “Tom Clancy’s Ghost Recon Wildlands: First Impressions”