Part of my gaming New Year’s Resolution this year was to “mix shit up a bit” and I’d decided to make a conscious effort to play a broader spectrum of games. In doing so, I’m hoping to avoid just playing the same type of game, and particularly if it’s at the cost of other types. I mention this because, having just finished Wolfenstein: The Old Blood, I moved onto Ori and The Blind Forest and, to be honest, I’m not sure if there could be a greater degree of contrast between two games. Where the former is an uber-violent FPS with an oppressive palette of browns, blacks and greys, the latter is a colourful, vivid platformer, with glowing balls of light and magic. Essentially, one’s a direct descendant of the evolutionary line that began with first person shooters back in the 80s/90s, and the other is the direct descendant of the gaming line that began with the side-scrolling platformers of the same era, and all the cumulative adaptations in that time mean the games couldn’t really look, or be, more different.

Continue reading “Ori and The Blind Forest – Review”