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James Dixon

No Man’s Sky: Procedurally Generating the Future of Gaming?

As some of you may have guessed by now, I’m a “bit fond” of the upcoming game No Man’s Sky. And when I say a “bit fond”, I of course, mean “absolutely besotted with”, and in a way I’ve not been besotted with anything since Data’s gadget belt in The Goonies. Continue reading “No Man’s Sky: Procedurally Generating the Future of Gaming?”

No Man’s Sky Looks Stunning

One of the things that got me really, really excited at e3 this year was No Man’s Sky. Described as a “Procedurally Generated” world, with every player starting out on their own individual planet in an “infinite” universe, this could genuinely be an awesomely mind-blowing experience. Continue reading “No Man’s Sky Looks Stunning”

New Red Dead Game Coming Soon?

red dead quickdrawI loved Red Dead Redemption, and spent quite a lot of time immersed in its expansive, beautifully conceived world of rolling mountains, lush canyons and seedy saloons (plus a bit more time in the same world, but with added zombies). I thought everything about the game, from the mechanics to the storyline, bordered on the superlative, Continue reading “New Red Dead Game Coming Soon?”

e3 2014: Making the Vita Vital!?

As e3 2014 (or as I like to call it, Christmas in June) rapidly approaches, I would like to share a more general hope of mine: Namely, that the PS Vita gets some proper attention.

I actually got my Vita by accident, but boy did it turn out to be a happy one. To cut a long story short, if you ask for a Playstation 4 as a Christmas present from a family of non-gamers, draw a picture or something, because otherwise they might wander into a game store, ask for a “Playstation thingy” Continue reading “e3 2014: Making the Vita Vital!?”

Project Morpheus at e3 2014?

When I was a kid, I was pretty much promised that by the time I was thirty, I’d be driving a hover car, have a robot butler, and be spending most of my spare time in a virtual reality headset that made the holodeck thing on Star Trek look decidedly primitive in comparison. Obviously, we don’t have hover cars, and I, for one, don’t have a robot butler, but it seems that VR headsets are a distinct near-future possibility, Continue reading “Project Morpheus at e3 2014?”

How to dominate in Call of Duty Ghosts Multiplayer

If, like me, your reactions feel more akin to those of a sloth on a cold Monday morning in January than, say, an elite gamer who spends hours a day submerged in frenetic action, jumping into the online multiplayer version of Ghosts can be quite an intimidating prospect. Indeed, whether you’re an FPS newbie, or an experienced player, starting from scratch on any new game can be a bewildering, and at times extremely frustrating experience, and there is, by almost any conceivable standard, a pretty steep learning curve Continue reading “How to dominate in Call of Duty Ghosts Multiplayer”

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