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Assassin’s Creed: Syndicate

Assassin’s Creed: Syndicate – First Impressions

As I explained the other day, during ‘Gaming’s Silly Season‘ I shall most likely be doing ‘First Impression‘ pieces for the majority of games, and in these I hope to cover my initial thoughts and/or experiences of playing a particular game, but stopping somewhere short of hitting ‘Full Campaign Review’ type detail. I’ve been playing AC: Syndicate for a total of about 20+ hours at this point, so I figure that puts me in a decent enough position to cover some of the more general points. Also, Halo 5’s just come out, and given I’m both rubbish at multi-tasking and easily confused, I should pro’ly get this out of the way before I begin conflating the two games and start going on about Locke casually chatting to Charles Dickens and suchlike. Continue reading “Assassin’s Creed: Syndicate – First Impressions”

Assassin’s Creed: Syndicate – Hands On First Look

On Thursday I was lucky enough to have me a little go on the forthcoming Assassin’s Creed: Syndicate, the next installment in the ├╝ber-popular franchise from Ubisoft. All told, I got to play for around twenty minutes (10 minutes x 2, if anyone’s interested), and whilst it’s sometimes problematic to extrapolate from such a small sample, I’ma go right ahead and say it was definitely enough to get me pretty excited about the game.

The first thing that became obvious to me was that it looked fantastic. Even playing on a relatively small (and not particularly great) screen, I was extremely impressed with the quality of the graphics, and particularly with the (fairly obvious) time and effort that had gone into lovingly recreating Victorian era London. Continue reading “Assassin’s Creed: Syndicate – Hands On First Look”

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