Ok, so first off: a confession. See, once I’d sat through the intro of The Witcher 3: Wild Hunt (which was pretty cool, btw), I came to my first big decision and – in a way that didn’t bode particularly well for the rest of my experience in general – I agonised over it for fucking ages. Like, a full half an hour. That decision was, of course, difficulty and…..well, it was difficult. I’ll freely admit I’m not the best Gamer in the world, but normally when I’m choosing a difficulty, there are several factors I’ll take into consideration; my experience with the genre (or franchise), whether I want to write a review quickly, how “big” the game is, how tired I am (a tired James often equates to an overly rubbish and/or rage-quitting James), and indeed, what the objectively perceived difficulty of the game in question is.
I’ve been playing Video Games for the best part of three decades, but in all that time I’ve somehow neglected to really partake of the RPG genre – particularly the epic Swords & Magickey type games. I’m quite a fan of fantasy fiction and films, so it’s a strange omission from my Gaming “career” really, but it’s just something that I’ve never really embraced. If I had to guess, I’d say that it’s possible I found the idea of them quite daunting – what with their length/difficulty/complicated upgrading system whatsits – and when I have tried them, there always seems to be a kind of assumption that I’d already know exactly how to deal with everything – which I most certainly didn’t. Continue reading “Hello, my name’s James and I’m an RPG n00b: Introduction”