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Quantum Break

Games That Could Be Awesome(er) With Live Action Episodes

Having just played Quantum Break, and having actually quite enjoyed Remedy’s mixed-media experiment, I gotz to thinking about how that exact element might just add a little som’thin-som’thin to other games I’ve played. Obviously Remedy built the Quantum Break experience knowing it would be a factor, so they planned for it (using actors, not voice-over actors, for example), and they had the whole ‘consequences playing out in the TV episodes’ thing going on, but what if we could use the Quantum Break Time Machine – not to fix heinous injustices or make the whole world a better place (bor-ing!) – but to improve our favourite games by arriving from the future and showing their developers some mixed media futuristic magic. I mean, that’d be awesome, right!? Continue reading “Games That Could Be Awesome(er) With Live Action Episodes”

Quantum Break – (First) Review

I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”

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