I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”