****The other day I did a piece covering my First Impressions of Rise of the Tomb Raider, so please feel free to read that for a more general overview of the game. In the interests of trying not to repeat myself too much, this one will mostly be a follow-up to that – and focusing more on the narrative/complete experience stuff that was missing from the previous one.****
Having played something of a blinder with 2013’s Tomb Raider reboot, Square Enix, Crystal Dynamics and Eidos Montreal had quite a lot to live up to with Rise of the Tomb Raider, and as the latest installment of the franchise hit the shelves, expectations were undoubtedly high. Continue reading “Rise of the Tomb Raider – Review”