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Gaming and TV

Gaming’s Come A Long Way, Baby: GTA V and The Walking Dead

Late last year I was watching The Walking Dead, and at one point in a particularly grim episode I was (mercifully?) distracted from all the killing-of-favourite-character shenanigans when a particular bad dude showed up. See, at my age I seem to spend an inordinate amount of my TV-watching time going “what the fuck do I know him from?”, or “what else was she in?” and I then proceed to spend the rest of the episode thinking about that, and only that – and so it was with this guy. Of course, IMDB exists now, but that’s basically cheating, so it’s only to be used in the most extreme circumstances, and I admirably resisted it here (“Hero” is a much overused word these days, but, you know, if the shoe fits….). Continue reading “Gaming’s Come A Long Way, Baby: GTA V and The Walking Dead”

Games That Could Be Awesome(er) With Live Action Episodes

Having just played Quantum Break, and having actually quite enjoyed Remedy’s mixed-media experiment, I gotz to thinking about how that exact element might just add a little som’thin-som’thin to other games I’ve played. Obviously Remedy built the Quantum Break experience knowing it would be a factor, so they planned for it (using actors, not voice-over actors, for example), and they had the whole ‘consequences playing out in the TV episodes’ thing going on, but what if we could use the Quantum Break Time Machine – not to fix heinous injustices or make the whole world a better place (bor-ing!) – but to improve our favourite games by arriving from the future and showing their developers some mixed media futuristic magic. I mean, that’d be awesome, right!? Continue reading “Games That Could Be Awesome(er) With Live Action Episodes”

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