It’s been a strong year for games, and there has been a sluice of hugely anticipated releases finally landing for Next Gen consoles, many of which were considered worthy of (at least most of) the hype they’d generated since their announcements way back when. I mention this because, in a way, “hype” is a double-edged sword in today’s gaming world; generating much needed interest (and ultimately driving sales), but also creating a huge amount of pressure and expectation. No Man’s Sky is perhaps the textbook example of this, and after only a brief, tantalising preview at E3 2014, it suddenly seemed like everybody was talking about it. Continue reading “No Man’s Sky: First Impressions (and the Unbearable Weight of Expectation)”