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Uncharted 4: A Thief’s End

Uncharted 4 Release Delayed. Again.

In today’s edition of ‘Colour me disappointed but not that surprised’ we have the news that Uncharted 4: A Thief’s End is to be launched two weeks after the most recently proposed launch date. Which itself was a few weeks after the launch date set before that. Which was….. anyways, you get the picture: Uncharted 4 – delayed again. Continue reading “Uncharted 4 Release Delayed. Again.”

A Few Thoughts on The Uncharteds, and a Look Ahead to Uncharted 4: A Thief’s End

Over the course of a fortnight, I’ve collected 260+ treasures, shot a zillion dudes in the face, shimmied along countless ledges, made approximately 748 wisecracks, and all whilst cunningly disguised as a fella by the name of Nathan Drake. Over the same period, I’ve discovered some exquisite locations, gotten into some ill-advised fisticuffs with a tank, shot some more dudes in the face, and seen some shit that’d make the guy with the big hair from Ancient Aliens be all like, “C’mon now guys, that’s a bit too far-fetched”. Continue reading “A Few Thoughts on The Uncharteds, and a Look Ahead to Uncharted 4: A Thief’s End”

Reasons Why Games Are Awesome No. 23, 456: Ongoing Gaming Narratives

Ahead of the (eagerly anticipated) release of Uncharted 4: A Thief’s End, I’ve been quickly “working” my way through Uncharted: The Nathan Drake Collection. Yesterday, this came as something of a blessed relief after all the trauma of Ori and The Blind Forest, and it was nice to both have fun, and (if I’m being honest) to not to feel like I was an utterly incompetent and hilariously unskilled shitdribble. That’s great in and of itself, obviously, but it also got me thinking about the idea of Ongoing Narrative in Games, and just quite how it all works. Continue reading “Reasons Why Games Are Awesome No. 23, 456: Ongoing Gaming Narratives”

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