I’ve always been quite cynical about re-releasing and remastering shenanigans. At best, it often seems like a desperate cash grab and, at worst, it kind of feels like us Gamers are being taken for hopelessly naive rubes who’re easily parted from their money. Nintendo appear to be something of a repeat offender in this respect, and back when they seemed intent on padding out their Wii U catalogue with remastered versions of fan favourites, I couldn’t help but greet the decision with a fair degree of disdain and eye-rolling. “Seriously, how stupid do you think we are?” I cried, “What fucking eejit’s going to keep buying the same game again, and who, pray tell, is going to be so irredeemably, monumentally stupid that they’re going to buy your failing console just to play a decade old game on!?” I yelled, gesticulating wildly for emphasis even though there was nobody else in the room. But then, on the other hand – and in answer to my own questions, I guess – I eventually did buy a Wii U pretty much so I could play The Wind Waker again, and I also bought me a copy of Twilight Princess HD too.
I never owned a Wii, for a few reasons but mostly, if I’m being honest, because it all looked suspiciously like exercise to me. Whilst the wands and nunchucks of the Wii may’ve been considered fun and quirky – the kind of thing you’d have a laugh playing with your friends for an hour or so – the idea of spending large chunks of my downtime swinging my arms around like a lunatic just never really appealed to me. As such, there was a whole console generation of Nintendo Games that I either didn’t play at all, or just tried briefly at friends’ houses, and precisely because a lot of them seemed intent on making me get up off my arse and dance around like the bastard lovechild of Jane Fonda and Mr. Motivator. Continue reading “The Legend of Zelda: Twilight Princess HD – Questing Done Right”
A little while ago – a couple of hours before a trip and desperate for something to read – I found myself frantically searching through the limited English section of a local bookshop. After looking at all the options – and amidst plenty of cursing myself for leaving it until the last minute, given most of these options were utter shite – I eventually left with (what I hoped were) the two least shite (least Sophie Kinsella-ish) options. One of these was Thirteen Reasons Why, and only after checking Goodreads later did I discover that a) it was “Young Adult” (which, unfortunately, is a ship that’s long since sailed in my case) and that b) Thirteen Reasons Why is actually taught in some schools in the US. Continue reading “Empathy, Medium and Message: 13 Reasons Why vs Life is Strange “
If you read my last piece you’ll already know that Splatoon – God love it – managed to drag me out of a rather acute, and worrying Gaming funk. When every other title I tried was pretty much meh, and just as I was thinking I’d accidentally cured myself of my chronic Gaming addiction – and might have to, like, integrate into the real world and shit – Nintendo’s neon ink-shooting, squid-ey jumping, platforming answer to a shoot ’em up went ahead and cured me (or, perhaps more accurately, uncured me), and before I’d been exposed to much sunlight or fresh air too. As such, and in the interests of full disclosure, it’s possible I might be a little biased in what follows, but hey, rescuing somebody from the (massively overrated) real world’s as good a reason for that as any, right!? Continue reading “The WUFT – Splatoon Review”
You know that thing when you’re hungry for something specific, but you’re not quite sure what that is…. so you just keep opening the fridge and cupboards hoping it’ll jump out at you. But it doesn’t. So you nibble at stuff, feel wholly unsatisfied, and then return to the fridge in the hope that the little som’thin-som’thin you’re after’s just magically appeared in the time you were nibbling on the other stuff!?
Well, that’s exactly what I’ve been like since my return to Gaming (but with, like, Games instead of food, obviously) Continue reading “Gaming Ennui and the Return of the WUFT”
So, as I’m sure the more eagle-eyed of you may have noticed, I’sa been on hiatus for a wee while – so, like, apologies for that (or, indeed, you’re welcome, depending on your point of view, I guess). My mum and step-dad came to visit and, having forked out for plane tickets etc, didn’t seem dead keen on just watching me play video games for the duration of their stay. Some people, eh!? Continue reading “Normal Service Shall Resume Shortly…..”
I’m officially late to the Horizon Zero Dawn party (mostly thanks to Tom Clancy’s Ghost Recon Wildlands’ initial addictiveness) and by the time I’d loaded it up, I’d already read thousands of words praising….well, pretty much everything about it. Obviously that raised my expectations somewhat, and a game I’d initially bought with a fair degree of ambivalence was now being talked about almost everywhere in Game Of The Year/Console Shifter type terms. Given it’s only March, GOTY talk suggests either something really rather special, or some weird kind of mass delusion but, either way, I was genuinely quite excited to see what all the fuss was about……. Continue reading “Horizon Zero Dawn – First Impressions”
So far, I’ve sunk about 20 hours into Tom Clancy’s Ghost Recon Wildlands and, to be quite honest, I’m still not entirely sure how I feel about it. There are times when it feels like the most absorbing, smooth, addictive and thrilling game I’ve played in a while – yet there are others when it feels clumsy, repetitive and broken and, as a result, has raised the ‘controller thrown through TV’ danger level to Defcon: minus a bajillion. There isn’t much of a middle-ground it seems, so any given session can either be exhilarating, infuriating, or a mixture/average of both, and it’s making objective evaluation of the game somewhat problematic. I’ll often come out of it with only really great things to say, put that stuff in this piece, only to come out of the next session wanting to delete everything and just replace it all with a “for the love of God, don’t touch this game with a big fucking stick!‘ type of warning. Which is fun! Continue reading “Tom Clancy’s Ghost Recon Wildlands: First Impressions”