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James Dixon

Life is Strange – Full Review

I’ma go right ahead and say it; I loved Life is Strange. Like, proper freakin’ adored the shit out of it. Whilst I appreciate that pisses all over the ‘keep your audience guessing’ rule of writing, I hope you’ll stick with me anyways. See, even though I know I loved Life is Strange, I’ve been struggling to adequately explain exactly why I loved it – so whilst you know how this ends already, I’m hoping the journey will be worthwhile anyways. In fact, Life is Strange – in essence – is very much a game about ‘The Journey’, so it’s perhaps fitting that the review should be too, and if you’ll permit me, I’ll try my best to do Life is Strange (some semblance of) justice in what follows. Much like the game itself, this’ll be a voyage of discovery, of exploration – experimentation, even – and even though I’ll likely struggle at times, I sincerely hope I won’t balls it up too much. Continue reading “Life is Strange – Full Review”

Weekend Gaming Doodah #14

Boo – yah! The weekend has arrived and another working week is in the books. Gone. Done. So long, and thanks for all the fish. As it so often does, the weekend probably means quality Gaming time for you, perhaps finished off with the next episode of a certain little TV show that features some dragons and Lord Commanders who couldn’t give a flying fuck about how, like, death works an’ shit. Truly we live in a joyous age. This is our time, fellow nerds. Our time! Continue reading “Weekend Gaming Doodah #14”

Dispatches from the Dark Zone: Ganks, but no thanks!?

Since I wrote my last dispatch, Ubi/Massive – to their credit – have provided a fairly significant update to The Division which, as well as adding incursions etc, managed to make my DZ experience slightly less frustrating. It was mostly small things – like making it possible to open chests and buy weapons from DZ vendors, which for some reason were locked at level 30 before, as well as adding Gold drops to all named enemies – and for a wee while, it was enough to re-ignite my interest in, and enthusiasm for, The Dark Zone. Continue reading “Dispatches from the Dark Zone: Ganks, but no thanks!?”

Weekend Gaming Doodah #13

It’s the weekend. Woo, and indeed, hoo! We survived another week, we made it – in your face, “The Man”! Alarm clocks off, fantabulous game-playing machines ON! Real world ejected, Game Worlds inserted! In short; go fuck yourself reality world!

So, what are your weekend Gaming plans? What Games will you be diving into as you leave the drudgery of the working week behind? Continue reading “Weekend Gaming Doodah #13”

Weekend Gaming Doodah #12

See, normally there’d be some “joke” about it finally being Friday here, but I’ma level with you, I’m currently enjoying a four day weekend. My Friday was Wednesday, but I figured I’d wait until Friday afternoon to post this because, in all honesty, nobody likes to have anybody else’s good fortune rubbed in their face.

You’re welcome.

Anyways, now that we’re approaching the point when everybody’s getting their weekend on, let’s do this. What are your weekend plans, folks? Continue reading “Weekend Gaming Doodah #12”

Games That Could Be Awesome(er) With Live Action Episodes

Having just played Quantum Break, and having actually quite enjoyed Remedy’s mixed-media experiment, I gotz to thinking about how that exact element might just add a little som’thin-som’thin to other games I’ve played. Obviously Remedy built the Quantum Break experience knowing it would be a factor, so they planned for it (using actors, not voice-over actors, for example), and they had the whole ‘consequences playing out in the TV episodes’ thing going on, but what if we could use the Quantum Break Time Machine – not to fix heinous injustices or make the whole world a better place (bor-ing!) – but to improve our favourite games by arriving from the future and showing their developers some mixed media futuristic magic. I mean, that’d be awesome, right!? Continue reading “Games That Could Be Awesome(er) With Live Action Episodes”

Quantum Break – (First) Review

I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”

Weekend Gaming Doodah #11

Wowsers this week was a long one; like, will-somebody-please-just-kill-me-now kind of long. Honestly, I haven’t been this happy to see a week fuck the fuck off in quite some time, and me and this weekend are going to be all different kinds of special relationship-ey to make up for the last five days. Not in a weird way, obviously, but in an ‘I’ma grab the opportunity to play games relatively undisturbed and free from distractions’ kind of one! Oh, happy day. Oh, happy day!

Anyways, enough about me. What are your Gaming-related plans for this fine weekend? Continue reading “Weekend Gaming Doodah #11”

Monday Morning Procrastination Pack #9

Honestly, how is it Monday again? It seems like five minutes ago that I was getting all giddy and shit because it was Friday! Still, them’s the breaks, and until we crack the whole ‘army of robots doing everything for us’ thing, Mondays are always going to be a pain the ass. Obviously, the army of robot thing might lead to a Skynet scenario like in that documentary ‘Terminator’, but we’ll cross that bridge when we come to it, eh!? Continue reading “Monday Morning Procrastination Pack #9”

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