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Bethesda Announce They’ll Announce Something at E3: Fallout Fans Break the Internet

An announcement of an announcement isn’t normally what you would reasonably call news, but when it’s Bethesda Softworks making the pre-announcement announcements, “normally” takes a swan-dive out of the nearest window. Indeed, within about 22.46 seconds of Bethesda’s blog post going live, the whole internet was positively buzzing with Fallout 4 chatter.

Could this, at last, be exactly what we’ve been waiting for? Can we, finally, dust off the old pip-boy and, maybe, possibly, dare to dream again? Continue reading “Bethesda Announce They’ll Announce Something at E3: Fallout Fans Break the Internet”

RIP Ralph Baer, The Father of Video Games

Depending on when and where you began your love affair with gaming, you might have different ideas of who you consider to be a pioneer, or visionary. What’s certain, however, is that whoever they were, they were standing on the shoulders of Ralph Baer, the father of video games, and the guy responsible for starting it all. Continue reading “RIP Ralph Baer, The Father of Video Games”

More ‘No Man’s Sky’ Footage Revealed

Yesterday, I got to use the old “Christmas came early” chestnut (see what I did there? Christmas/chestnuts?? Anybody???) and today it seems I get to use “the gift that keeps on giving” line. Why? Well, after I’d already posted the first new No Man’s Sky gameplay trailer, Hello Games continued to wow audiences, previewing yet another trailer, before positively hitting it out of the park with the ‘A night under No Man’s Sky’ event on Saturday night.

I wasn’t at the event (I couldn’t find a buyer for my kidney in time), Continue reading “More ‘No Man’s Sky’ Footage Revealed”

No Man’s Sky: Incoming Data Transmission

If, like me, you’re already a fan of the forthcoming No Man’s Sky from Hello Games, Christmas came early this weekend, with a new trailer landing at The Game Awards on Friday night. Featuring actual in-game footage, and several bajillion layers of awesome, it all looks as good as we’d expect it to. Continue reading “No Man’s Sky: Incoming Data Transmission”

Alien: Isolation – Bringing a franchise and a gaming genre back to its roots

You know how, when you’re a kid, you always have at least one friend whose parents let them watch films yours don’t, and accordingly sleeping over at theirs is infinitely cooler because of that fact, yeah!?
Well, for me, it was all great and whatnot, until one of those videos (like DVDs, but bigger) happened to be ‘Alien’, Continue reading “Alien: Isolation – Bringing a franchise and a gaming genre back to its roots”

No Man’s Sky: Freedom is a Good Thing

Ok, so we know that No Man’s Sky is going to be really (really, reeeeeeally) big, we know that it’s created using some breathtakingly impressive procedural generation and maths-ey type stuff, and we know that it looks stunning, but what about all the actual gameplay?! What will we be doing, be able to do, in the midst of all this superlative size, quality, scenery and suchlike? Continue reading “No Man’s Sky: Freedom is a Good Thing”

No Man’s Sky: Approaching Infinity

I’ve been told (about a billion times) that I’m slightly prone to the odd bit of exaggeration, so when I said that No Man’s Sky was, essentially, an infinite universe, there’s a slight chance that some people might not have taken me entirely seriously. Sean Murray, founder of Hello Games recently backed me up however, by suggesting that No Man’s Sky could take 5 billion years to fully explore. Continue reading “No Man’s Sky: Approaching Infinity”

Fallout 4: Rumours and Guestimations

Given I’ve already gone on record as being “a bit keen” on Fallout, it might not come as a huge surprise that Fallout 4 is one of the games I’m most looking forward to. It’s been six years since Fallout 3 hit the shelves, and four since Fallout: New Vegas debuted, which equates to…(*does “math” face*)….. well, to a lot of long, post-apocalyptic-wasteland-free hours in between. Continue reading “Fallout 4: Rumours and Guestimations”

No Man’s Sky Looks Stunning

One of the things that got me really, really excited at e3 this year was No Man’s Sky. Described as a “Procedurally Generated” world, with every player starting out on their own individual planet in an “infinite” universe, this could genuinely be an awesomely mind-blowing experience. Continue reading “No Man’s Sky Looks Stunning”

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