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PlayStation VR Review

I’ve been stupidly excited about VR for pretty much my entire life, and I distinctly remember seeing (a reeeeeaaaally early) version of it on ‘Tomorrow’s World’ way back when my Master System was busy Gateway Drugging me as a young ‘un. More recently, since rumours/promises of a PlayStation version began to circulate, and especially since I tried a few VR demos last year, I’ve been whipped into something of frenzy by the thought of strapping on a big ol’ headset and VR-ing the shit out of stuff (or whatever the correct verb is).

That, right there, is a lot of expectation (it makes the wait/anticipation for even The Last Guardian seem minor in comparison) and it’d be perfectly understandable if (Virtual) Reality didn’t match up to that Expectation given VR’s long road to fruition. Moreover, because we’re spoilt by the general awesomeness of technology nowadays, and because we’re now used to superb gaming experiences, there was always going to be the possibility that anything short of the Star Trek: TNG holodeck might be considered decidedly underwhelming. Continue reading “PlayStation VR Review”

Battlefield 1 Campaign Review: A Surprisingly Substantial and Solid Effort!

Back when it was revealed that the next installment of EA/Dice’s ever-popular shooter series would actually be set in the First World War, a few people – myself included – found themselves somewhere between intrigued and sceptical. On the one hand, The Great War provides ample Narrative opportunity (see the really rather excellent Valiant Hearts, for example), but on the other, given the conflict was most famously characterised by Trench Warfare, it seemed to many that this facet might prove difficult to reconcile with the large, sprawling theatres of war that have become the trademark of the Battlefield series. Likewise, as most First Person Shooters seem Hell bent on disappearing into the distant future (in order to give players an interesting(/increasingly daft) arsenal of futuristic weapons and gizmos), Dice’s decision to leap backwards a century – to a time when even electricity was relatively novel – seemed somewhat anathema, and possibly even quite risky. Continue reading “Battlefield 1 Campaign Review: A Surprisingly Substantial and Solid Effort!”

No Man’s Sky: First Impressions (and the Unbearable Weight of Expectation)

It’s been a strong year for games, and there has been a sluice of hugely anticipated releases finally landing for Next Gen consoles, many of which were considered worthy of (at least most of) the hype they’d generated since their announcements way back when. I mention this because, in a way, “hype” is a double-edged sword in today’s gaming world; generating much needed interest (and ultimately driving sales), but also creating a huge amount of pressure and expectation. No Man’s Sky is perhaps the textbook example of this, and after only a brief, tantalising preview at E3 2014, it suddenly seemed like everybody was talking about it. Continue reading “No Man’s Sky: First Impressions (and the Unbearable Weight of Expectation)”

Table Top Racing: World Tour – Review

So, having finished Life is Strange last week, and not wanting to start anything major until I’d finally tracked down a copy of Uncharted 4 (because, Brazil), I figured I’d take a crack at Table Top Racing: World Tour. My quest to get my hands on Nathan Drake’s latest adventure turned out to be about as quest-ey and convoluted as an actual Nathan Drake Adventure, but, in the end TTR: WT turned out to be quite the time filler – and in a totally good way. Continue reading “Table Top Racing: World Tour – Review”

Life is Strange – Full Review

I’ma go right ahead and say it; I loved Life is Strange. Like, proper freakin’ adored the shit out of it. Whilst I appreciate that pisses all over the ‘keep your audience guessing’ rule of writing, I hope you’ll stick with me anyways. See, even though I know I loved Life is Strange, I’ve been struggling to adequately explain exactly why I loved it – so whilst you know how this ends already, I’m hoping the journey will be worthwhile anyways. In fact, Life is Strange – in essence – is very much a game about ‘The Journey’, so it’s perhaps fitting that the review should be too, and if you’ll permit me, I’ll try my best to do Life is Strange (some semblance of) justice in what follows. Much like the game itself, this’ll be a voyage of discovery, of exploration – experimentation, even – and even though I’ll likely struggle at times, I sincerely hope I won’t balls it up too much. Continue reading “Life is Strange – Full Review”

Dispatches from the Dark Zone: Ganks, but no thanks!?

Since I wrote my last dispatch, Ubi/Massive – to their credit – have provided a fairly significant update to The Division which, as well as adding incursions etc, managed to make my DZ experience slightly less frustrating. It was mostly small things – like making it possible to open chests and buy weapons from DZ vendors, which for some reason were locked at level 30 before, as well as adding Gold drops to all named enemies – and for a wee while, it was enough to re-ignite my interest in, and enthusiasm for, The Dark Zone. Continue reading “Dispatches from the Dark Zone: Ganks, but no thanks!?”

Quantum Break – (First) Review

I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”

Monday Morning Procrastination Pack #9

Honestly, how is it Monday again? It seems like five minutes ago that I was getting all giddy and shit because it was Friday! Still, them’s the breaks, and until we crack the whole ‘army of robots doing everything for us’ thing, Mondays are always going to be a pain the ass. Obviously, the army of robot thing might lead to a Skynet scenario like in that documentary ‘Terminator’, but we’ll cross that bridge when we come to it, eh!? Continue reading “Monday Morning Procrastination Pack #9”

Dispatches from the Dark Zone – Introduction

To (very loosely) paraphrase a certain songstress, ‘Hello from the other side, where everybody’s all up in my grille and trying to fuck my shit up‘. This is the first in a (possible) series of posts where I, Dear Reader, relate to you some of my experiences in the Dark Zone of Tom Clancy’s The Division. Given my review of the game ended up being quite long (as in, ‘War and Peace’ level long), I figured I’d give my Dark Zone shenanigans their own separate space. See – contrary to popular opinion – you absolutely can flog a dead horse! Continue reading “Dispatches from the Dark Zone – Introduction”

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