Before we start, it’s been a wee while since I VR’d (or whatever the correct verb is) so it’s highly possible that what follows may well suffer a little bit from “HOLY SHITBALLS, VR’s amazing” type bias, and perhaps more so because this was also the first Game with which I got my “pew, pew, pew” on via the medium of my PlayStation VR Aim Controller whatsit. That combination undoubtedly added a little som’thin-som’thin to proceedings, so please feel free to factor in your own allowances for my being an excitable man-child who’s easily impressed by waving a plastic gun around with a big old headset strapped to his stupid, fat face. Continue reading “Farpoint VR Review”
Sure, “awesomer” isn’t actually a word, but I’m wild like that, and if you think I’ma be restrained by, like, commonly accepted rules of spelling and grammar, youse be cray-cray. Also, I already used it in my Games that could be Awesome(er) With Live Action Episodes piece, and so far I’ve not been hauled off to Grammar prison, so let’s stick with it for now, eh!?
Anyways, having recently played Resident Evil 7 in Virtual Reality – and having really fucking loved it – it got me thinking about how other games I’ve played would’ve fared had they been in VR too. Continue reading “Games that could be Awesome(er) in VR”
First of all, may I take this opportunity to apologise if, in the following, I not wrote down words dead good. See, I’ve not slept properly for a few nights. The first night was just because I was quite excited to start playing Resident Evil 7, but the last few were because every damn time I closed my eyes, I was back in the dank, fetid and – quite frankly – horrific world of Resident Evil 7. It’s not that I scare easily, or even that I was “scared” per se, but having decided to play RE 7 in Virtual Reality, it all got into my head a bit. As I hope to explain in what follows, Resident Evil 7 is, in many ways, an excellent advert for Virtual Reality, and whilst I think this is a great game anyway, it’s a positively fucking brilliant VR experience. Continue reading “Resident Evil 7: Biohazard – VR Review”
I already gave a brief rundown of Batman Arkham VR in my overall review of PlayStation VR, but I think it’s actually deserving of a full review in its own right. Mostly because it’s pretty freakin’ awesome as a VR experience, but also because I really want VR to succeed, so I’ma go ahead and bang on about VR games as much as I possibly can.
Anyways, if you did read my PlayStation VR Review, you’ll already know that actually ‘being the freakin’ Batman’ was something of a highpoint for me, so, like, let’s start with that, shall we!? Continue reading “Batman Arkham VR Review”
I’ve been stupidly excited about VR for pretty much my entire life, and I distinctly remember seeing (a reeeeeaaaally early) version of it on ‘Tomorrow’s World’ way back when my Master System was busy Gateway Drugging me as a young ‘un. More recently, since rumours/promises of a PlayStation version began to circulate, and especially since I tried a few VR demos last year, I’ve been whipped into something of frenzy by the thought of strapping on a big ol’ headset and VR-ing the shit out of stuff (or whatever the correct verb is).
That, right there, is a lot of expectation (it makes the wait/anticipation for even The Last Guardian seem minor in comparison) and it’d be perfectly understandable if (Virtual) Reality didn’t match up to that Expectation given VR’s long road to fruition. Moreover, because we’re spoilt by the general awesomeness of technology nowadays, and because we’re now used to superb gaming experiences, there was always going to be the possibility that anything short of the Star Trek: TNG holodeck might be considered decidedly underwhelming. Continue reading “PlayStation VR Review”