Having just played Quantum Break, and having actually quite enjoyed Remedy’s mixed-media experiment, I gotz to thinking about how that exact element might just add a little som’thin-som’thin to other games I’ve played. Obviously Remedy built the Quantum Break experience knowing it would be a factor, so they planned for it (using actors, not voice-over actors, for example), and they had the whole ‘consequences playing out in the TV episodes’ thing going on, but what if we could use the Quantum Break Time Machine – not to fix heinous injustices or make the whole world a better place (bor-ing!) – but to improve our favourite games by arriving from the future and showing their developers some mixed media futuristic magic. I mean, that’d be awesome, right!? Continue reading “Games That Could Be Awesome(er) With Live Action Episodes”
I’ve been intrigued by Quantum Break for a while now, and its premise – coupled with its mixture of gameplay and live action “TV” – always suggested that it would be an interesting and unique proposition. Thomas Puha (Head Dude in charge of PR shenanigans at Remedy Entertainment, to use, like, his official title) was at the Brazil Game Show last year, and Quantum Break was understandably a big part of Microsoft’s presence at the event. Shortly thereafter I gone done spent a chunk of my future kid’s College Fund on the Xbox One (and consequently endured a few uncomfortable nights on the couch), so it’s fair to say there was a high degree of personal expectation when I finally got my hands on the game last weekend. Continue reading “Quantum Break – (First) Review”
Honestly, how is it Monday again? It seems like five minutes ago that I was getting all giddy and shit because it was Friday! Still, them’s the breaks, and until we crack the whole ‘army of robots doing everything for us’ thing, Mondays are always going to be a pain the ass. Obviously, the army of robot thing might lead to a Skynet scenario like in that documentary ‘Terminator’, but we’ll cross that bridge when we come to it, eh!? Continue reading “Monday Morning Procrastination Pack #9”
To (very loosely) paraphrase a certain songstress, ‘Hello from the other side, where everybody’s all up in my grille and trying to fuck my shit up‘. This is the first in a (possible) series of posts where I, Dear Reader, relate to you some of my experiences in the Dark Zone of Tom Clancy’s The Division. Given my review of the game ended up being quite long (as in, ‘War and Peace’ level long), I figured I’d give my Dark Zone shenanigans their own separate space. See – contrary to popular opinion – you absolutely can flog a dead horse! Continue reading “Dispatches from the Dark Zone – Introduction”
The Monday-pocalypse has arrived. Again. Instead of Zombies, or rivers of fire and brimstone, or, like, Nuclear Winter though, Monday-pocalypse is basically time-sheets, and commutes, and dealing with the boss! Which is obviously much, much worse! Still, as per usual (if you ignore last week’s balls-up) I’ve put together a little bug-out bag of great Gaming reads to help you survive the End (of weekend) Times. Continue reading “Monday Morning Procrastination Pack #8”
Not too long ago, I was playing the ‘If you could only eat one thing for the rest of your life, what would it be?’ Game (the answer was Pizza, obviously), but being a Gamer, it wasn’t long until I got to thinking about that kind of question in Gaming terms. More specifically, I was wondering whom I’d choose if I could only play games by one particular publisher from here on out. It turned out to be an interesting internal argument for a while – and given I didn’t reach a satisfactory answer then, I thought I’d take a crack at turning it into a thing here. Continue reading “Battle of the Publishers: Introduction”
